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Slay The Spire - Unofficial characters redesign

My take on a redesign of the three base "Slay The Spire" characters. Credits to the team for this amazing game !
You can have a look at the original characters here : https://store.steampowered.com/app/646570/Slay_the_Spire/

He's the "direct confrontation" character and I wanted him to feel this way (rhino shaped helmet, biker jacket, heavy sword). He needs weight and strength.

He's the "direct confrontation" character and I wanted him to feel this way (rhino shaped helmet, biker jacket, heavy sword). He needs weight and strength.

The sneaky one, with daggers and poisons. Thin pointy shapes, some flexibility in the attitude, and not facing the ennemy.

The sneaky one, with daggers and poisons. Thin pointy shapes, some flexibility in the attitude, and not facing the ennemy.

The more mystical character, an alien conscious machine. I went for a more "machine" than "alien" interpretation. He has a cloak in the original version, giving him a wanderer humanized look, as opposed to a functional unconscious android.

The more mystical character, an alien conscious machine. I went for a more "machine" than "alien" interpretation. He has a cloak in the original version, giving him a wanderer humanized look, as opposed to a functional unconscious android.