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Cybel Environment - Factory Floors

These are Unity scenes I built to showcase the environment of a top-down game concept: Cybel. You play as a girl wielding witche's powers and traverse the levels of a tyranical tower, rampaging to the top. This is a personal game concept project, not an actual game. I created everything from scratch (design, concepts, 3D models/textures, animation, vfx... ) and I love seeing the style and atmosphere coming together! The first floors are set in the factory, a mechanical/machine inspired place - hope you'll enjoy.

The Tower, setting of the game, last bastion of energy in a void wasteland. Things are not good for the lowest classes and nobody knows who or what is at the top.

One of the many hearts of the tower, supplying phlogiston to the machines and soldiers. Hearts are well defended and prime targets for Cybel.

Crate quality control. The assembly line is a dangerous but useful route to sneak around the elite guards.

Phlogiston, blood of the earth, is refined and pumped to the top of the Tower. Its huge energy potential and mysterious origin makes it almost magical.

DR4K, head of the factory's defense AI system. Cybel's bullets won't break through his armor, she'll have to find another way to make it fall.

Props and details I used to build levels. The general rule is "black is indestructible, grey with red bits is destructible, red is gameplay interactible"

Props and details I used to build levels. The general rule is "black is indestructible, grey with red bits is destructible, red is gameplay interactible"